Developed by Triceratops Games, Journey Adventure Quest is a new drafting board game that features resource management, challenging monsters, and multiple paths to victory. We spoke to Shane about the game and the design process. You can also listen to his podcast, Shane Plays, which is available in several podcast directories. You can also support his podcast by becoming a Patreon member.
The game follows seven teenagers as they embark on a six-day wilderness adventure. Their goal is to become closer to Jesus through their journey. It employs the power of story to communicate the gospel message through word pictures, group activities, and discussions. It also includes a real-world training experience. The goal of the game is to make the experience fun and relevant for the kids.
Adventures and quests are very different types of stories. Adventures are generally more plot-oriented. The protagonist, or main character, grows and develops during the journey. They typically have more obvious key points than quests, and they build on one another as the events take place. This is a great way to keep young readers interested in the story.
Many adventures in D&D have multiple levels. For example, the Curse of Strahd, which involves killing Strahd and escaping Barovia, is a good example of this. This type of campaign rarely veers from its focus, which makes it a great choice for new players. However, you can also build an entire campaign around a single or two strong quests. These quests can be personal, or even character-oriented.
A journey is a time and distance-based story in which the protagonist takes risks to achieve a goal. It can be a short trip or an extended journey. Neither type, however, is without risk. It involves a significant experience, a bold undertaking, and unexpected outcomes. As a result, journeys are more character-driven than quests.
In modern literature, quests are still a common theme, with a main character searching for something. Fantasy stories, such as The Wonderful Wizard of Oz and Rasselas by Samuel Johnson, feature a lot of quests. So, if you’re an adventure-lover, don’t miss out on these stories.
In epic fantasy novels, quests are often the protagonist’s goal. This can be a quest to find something or find a secret. A journey can be an aimless wandering, or it can involve a team effort. Oftentimes, a journey is meant to change the character of the hero, and it can be difficult to return home if others do not agree.